PSX3
2005-05-17 00:46:50 UTC
http://ps3.ign.com/articles/614/614682p1.html
Playstation3's Nvidia-designed graphics processor ~ GPU:
-RSX aka Reality Synthesizer.
-runs at 550 Mhz
-has 1.8 TFLOPS / Teraflops floating point performance.
-is said to be more than twice as powerful as GeForce 6800
-300 million transistors (unconfirmed)
- Full HD (up to 1080p) x 2 channels
sounds like PS3 will be at least as powerful as SGI's Infinite Reality
16-pipe rack systems. (late 1990s)
each of their pipes could do about 10 million textured polygons/sec with
everything on.
the PS2 was about as powerful as 2 Infinite Reality pipes. (20 mpps)
PS3 should easily rival or surpass 16 Infinite Reality pipes (160 mpps)
since Xbox360 pushes 500 million polys/sec and 1500 million vertices/sec
(i'm going by the specs floating around) then PS3 should be almost twice
as powerful.
my guess: 3000 million (3 billion) vertices/sec - 1000 million (1
billion) polygons/sec
even if you figure in that that is PEAK theoretical performance, even 1/5
of that: 200 million polys/sec
and 600 million vertices/sec is on par with a 16 pipe Infinite Reality
system which would cost $100,000 PER pipe, IIRC.
Playstation3's Nvidia-designed graphics processor ~ GPU:
-RSX aka Reality Synthesizer.
-runs at 550 Mhz
-has 1.8 TFLOPS / Teraflops floating point performance.
-is said to be more than twice as powerful as GeForce 6800
-300 million transistors (unconfirmed)
- Full HD (up to 1080p) x 2 channels
sounds like PS3 will be at least as powerful as SGI's Infinite Reality
16-pipe rack systems. (late 1990s)
each of their pipes could do about 10 million textured polygons/sec with
everything on.
the PS2 was about as powerful as 2 Infinite Reality pipes. (20 mpps)
PS3 should easily rival or surpass 16 Infinite Reality pipes (160 mpps)
since Xbox360 pushes 500 million polys/sec and 1500 million vertices/sec
(i'm going by the specs floating around) then PS3 should be almost twice
as powerful.
my guess: 3000 million (3 billion) vertices/sec - 1000 million (1
billion) polygons/sec
even if you figure in that that is PEAK theoretical performance, even 1/5
of that: 200 million polys/sec
and 600 million vertices/sec is on par with a 16 pipe Infinite Reality
system which would cost $100,000 PER pipe, IIRC.